OMOC
Social Commerce Platform
I applied to redesign a few screens. Nine months later, I'd designed both sides of a social commerce platform.
9
Months
100+
Screens
6
Feature Areas
2
Platforms
PROCESS
My UX Workflow: AI as a Design Thinking Tool
Claude didn't replace my design thinking; it let me validate UX decisions faster. The research, the 'why,' the system mapping: that's me. The rapid prototyping: that's where AI accelerated the process.
01
Receive task
From founder via WhatsApp
02
Clarify
Discuss with Claude if unclear
03
Research
Etsy, Shopify, Instagram patterns
04
Prototype
Build full flow in Claude artifacts
05
Present
Screenshot artifact → founder feedback
06
Iterate
Refine artifact based on discussion
07
Design
Move to Figma with OMOC design system
08
Polish
Final iterations in Figma with founder
MOMENT 01
Navigating ambiguity when requirements fundamentally change
Seller Onboarding
“A signup form became a compliance system”
What started as a 4-step signup became a 7-step EU compliance system spanning three entity types. The founder sent a PDF that transformed everything.
BEFORE
4 generic steps: email, OTP, store name, profile picture. Wrong input components that didn't match the design system. No compliance handling.
AFTER
7 contextual steps with entity-type classification (individual / sole proprietor / company), progressive disclosure per type, real-time VIES validation with 3 states, and design-system-consistent components.
MOMENT 02
Systems thinking: every screen on one side has consequences on the other
Order Management
“Designing how orders flow between two sides of a marketplace”
The biggest piece of work in the project. Nothing existed. I designed the seller dashboard with 11+ statuses AND the buyer-side cancel/return/complain flows, simultaneously.
BEFORE
No order management system at all. No dashboard, no status tracking, no buyer-side order actions.
AFTER
Full seller dashboard with 11+ order statuses, buyer item-level selection for cancel/return/complain, and chat-based complaint resolution.
MOMENT 03
Collaboration, pragmatism, and cross-platform design
Shop & Store Design
“I designed the builder AND adapted when engineering said no”
Two connected features: how sellers build their shop (desktop) and how buyers experience it as a store (mobile). Designed buyer-side first, then worked backwards to the builder.
BEFORE
No shop building tools for sellers. Buyer store view existed but needed redesign.
AFTER
Full shop builder with form-based editing, redesigned buyer store with categories, product grid, policies. Live preview editing was cut after dev feedback, adapted without losing user value.
Want the full walkthrough?
I can walk you through every screen, every decision, and every pivot. The Figma file has 100+ screens worth of stories.


